Tuesday, 15 April 2014

How to Animate Running 2D Animation tutorial - Run Cycle



 In this 2d traditional character animation tutorial I animate a generic male character performing a dynamic cartoon run cycle in real time. I explain what I believe to be the fundamental key frames and poses in establishing an effective running action regardless of what type of character one is intending to animate. Although in animation circles the run is widely considered to be a ‘fast walk’ I establish an additional pose that is not considered to be one of the essential key or breakdown frames in a walk. The walk consists of the Contact position - the Down - the passing position and finally the up. In this tutorial I cover those vital frames but make one additional pose called the push off. This pose is often the starting pose in many runs as it establishes the attitude of the character and adds personality into the running action. As with all my tutorials I establish the key and breakdown frames with minimal in-betweens to exemplify to the beginner that effective animation can be created with minimal drawing, thus encouraging them to try things out without having the fear of creating lots of drawings for smooth and flowing results. Of course with added in-betweens and finalising the action will be stronger but Animation is a building process and the foundations must be strong in order for the result to stand tall and strong!

Wednesday, 2 April 2014

2d Animation Tutorial - bouncing ball Follow through and Overlap action


 Animating a bouncing ball effectively is widely considered to be the basic fundamental element of understanding good character animation. The ball illustrates all the essential elements such as weight, timing spacing and the much talked about squash and stretch. In this 2d traditional hand drawn animation tutorial I illustrate how to animate a basic bouncing ball and then build upon it by introducing other animation essentials such as overlap and follow through. The tutorial illustrates that drawing ability is of minor significance when using a simple circle as the character and yet a lot of life and energy can be obtained in the animation. Hopefully the beginner will be inspired to have a try and have lots of fun in animating a bouncing ball!

2d Animation Tutorial - Drawing Key frames and Spacing Breakdowns


 In this 2d traditional drawn animation tutorial I explain about drawing effective key frames and breaking them down. I outline the vital element of spacing the drawings in order to attain more life and weight in the performance of basic character animation. Drawing upon a basic generic male cartoon character I establish the principles of overlapping action and anticipation as well as follow through. The character executes a simple pointing action and the real time tutorial illustrates that by staggering or offsetting various body parts the action will appear more naturalistic. As ever with my tutorials I only use a few in between drawings to illustrate to the beginner that animation is the laying out of major poses and breaking them down effectively. The process of inbetweening is more of a finalisation process that will build upon the essential framework. This tutorial acknowledges the importance of inbetweening by explaining the inbetween chart. I outline how to determine weather to place an in between drawing half way in between to key frames or a third of the way - touching on slowing in and slowing out.

Learn to Animate Walking 2d Animation tutorial - Walk Cycle


 In this 2d traditional character animation tutorial I animate a generic male character performing a basic walk cycle in real time. I explain what I believe to be the fundamental key frames and poses in establishing an effective walking action regardless of what type of character one is intending to animate. They are the Contact position - the Down - the passing position and finally the up. In the tutorial I illustrate that just by drawing these four essential poses the walk action will convey more weight and flow. Of course with added inbetweening and finalising the action will be stronger but as ever with my tutorials the intention is to inspire the beginner to go ahead and try without getting distracted by terminology such as 25 frames per second and flowing and smooth animation. Animation is a building process and the foundations must be strong in order for the result to stand tall and strong!

2d Animation Tutorial Drawing a Head Turn


 
In this traditional 2d Animation Tutorial I explain how to add more life into your character animation by using effective breakdown arcs between key frames. I have used a generic cartoon girl drawing and made her do a simple action such as a head turn to illustrate the process of anticipation followed by action and then finally the settle. The tutorial is done in real time and is only a sketching out of a scene without fully inbetweening the animation. My purpose for this is to demonstrate to the beginner that one can attain good action in their animation through loose rough drawing and well placed key frames and breakdowns. The Finalisation process will only build upon the essential framework. It is often the case where the beginner will get caught up in the process of drawing as opposed to animating. Hopefully this tutorial will help establish that although both are essential to good character animation they can be entirely different disciplines.